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Hudson avoids AI for new Star Wars game, citing lack of creative value.
Bethesda's Todd Howard explains AI is a tool for data tasks, not content creation, easing fears about future titles.
Former journalist and narrative designer Cara Ellison reflects on the enduring legacy and 'maximum goth' atmosphere of the original Bloodlines RPG.
Developers reveal how forcing Deus Ex: Invisible War onto an engine designed for Thief crippled the sequel's development and design.